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Old Aug 20, 2010, 10:21 AM // 10:21   #21
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I understand what you are talking about. If you want to pvp with a devish you are prone to strips and shatters etc....I do think that dervishes need a little more protection against strips. What the protections could be i don't know.
Personally, making weaapon spells like a rit is the wrong answer. I think if anything the enchants should be guarded. For example, "enchant can not be removed for 5 seconds after casting" rather than a weapon spell.
Dervishes are broken at the moment except in pve. I hope they get fixed soon because they are real fun to play. They are just exposed easily by necros and mesmers.
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Old Aug 20, 2010, 04:41 PM // 16:41   #22
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Originally Posted by Swahnee View Post
True, i've actually suggested to tie the ench duration to mysticism to avoid secondary abuse (as you see between parenthesys). It could also be nice to do both things together. You can tie both ench duration and a basic damage buff to mysticism (working on numbers to avoid making it too powerful), so to give dervishes something that other class can't have through secondary switching.

A basic counter (thinking about PvP) would be ench stripping, so when you have a dervish as opponent, you would have to take care about keeping him without ench, but he would keep reapplying them easily, so the dervish would still be doing some big damage, but with basically a low attack speed. The problem now would be that dervishes would have the same counters that other frontliners have (blind, hexes, ..), but with one more counter, which is ench stripping, so it would be nice to give dervishes some innate way to deal with hexes/conditions, something like "when you are under enchantment, conditions expire x% faster for each ench you have, and hexes expire y% faster for each ench you have". So you would have the downside of dealing with ench stripping (lowering your attack speed because you have to keep casting), and the buff of having the ability of dealing better with hexes/conditions, while warriors would have a great attack speed and DPS, while having to bother often with hex/cond. Sounds fair to me, of course using the right x% and y% numbers.
Maybe you can have an enchant that causes your conditions and hexes to expire x% faster for y amount of time for it's duration and removes your hexes, conditions and heals you if someone else ends it prematurely. That way the more someone strips your enchantments the more beneficial it is for you. That way you're getting free hex/condition removals, heals and energy for someone wasting their energy and time trying to remove your enchantments, it would probably make it very annoying for the person trying to strip you. That makes me think of possible abuse of RoF and Life Sheath if mysticism was actually powerful enough to refund all your energy.

Last edited by saint666; Aug 20, 2010 at 06:37 PM // 18:37..
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